We know that a lot of people were really looking forward to the release of Defend Your Dojo for mobile devices. We decided that the mobile version of DYD was not up to par with the browser version and that we should hold off on releasing it. We were also planning on releasing downloadable versions for Windows, Mac, and Linux, but none of them ran as well as the browser version either. We decided that we would rather release a game late than release a game that we didn’t think was ready (You know, like Blizzard did before Activision bought them out). We are currently working hard at making the game more memory efficient by doing a lot of technical stuff and things.
We are happy to announce that the browser version of Defend Your Dojo is out now and working well! (As far as I know, feel free to contact us if you see any bugs). We don’t want everyone to think that we’re a bunch of lazy slobs who aren’t dedicated to the full release of Defend Your Dojo (we totally are). We all put in a lot of work in on the release on top of our day jobs, and Zac, our primary coder, graphic designer, and president, spent 50 hours over 3 days preparing the game for release. That is not including the full week of work at his day job, or the time he spent working on the game before and during the release. We’re talking over 100 hours of work in one week. He is also a master fisherman, juggler, a DJ/producer, and I also once saw him arm-wrestle a gryphon.
(I might have been on one at the Ponderosa Paradise Music Festival).
We had a brief scare when we thought that somebody “borrowed” the idea behind our game and released on mobile before us. It turns out that Hardy Shein, an amateur game developer from Singapore made the game. Although the game play, graphics, and premise are very similar, it isn’t copyright infringement, technically… (This game has samurai instead of ninjas?). The game was released for free, and it’s hard to hate on free games. We at OTC Gaming try to be zen about these things, after all, they say that imitation is the sincerest form of flattery. We don’t want to discourage amateur developers from making games. We do, however, want to encourage people to make original games and stay away from developing horrible knock-off games like Flappy Squirrel, Sugar Crush, or Trivia Meth.
(If you didn’t know, the bottom one is Defend Your Dojo)
We promise that we will still be grinding away in our office-basement at getting mobile and downloadable versions of Defend Your Dojo that are on-par with the browser version (DYD was made in Construct 2 in HTML5, so it seems to have a natural affinity for web browsers, we are also re-tiling a lot of images). We are still committed to making Defend Your Dojo the best multiplayer, multi-platform, shared-world game that has been ever made to date! But, at the end of the day, we’re just 4 dudes making games in a basement, so we thank you for your patience and support. If you would like our games to come out sooner, you can always fund our KickStarter (Just kidding, it’s too late now).