From the blood-soaked sands of Mars in Doom to the ash-covered world of Lodran in Dark Souls, where the two meet the classic spirit of the roguelike game can be found. This month on Kickstarter we found a worthy challenger to the bloodthirsty, dungeon crawling, gore splattering quest to roguelike greatness: Jupiter Hell!
What is Jupiter Hell?
Jupiter Hell is the roguelike game being developed by ChaosForge, a game development company in Poland. You take the part of a lone marine starting on the corrupted base called Dante Station on Jupiter’s moon Callisto. From there, the player must fight their way through the tainted former soldiers to discover the secrets left behind in the chaos by greedy corporations and hidden cults that lay claim to Jupiter and its satellites.
As the player battles their way through the endless hordes their journey will take them across a number of moons and space stations before eventually leading them into the secret facility in the eye of the iconic Red Storm of Jupiter. Players will find the enriching and unfolding tale of the infernal invasion hidden among scattered computer logs and personnel reports. The ruthless among us can simply avoid the mystery if they wish and focus on killing and looting, but secrets to what dangers await them, and how to beat them could easily be hidden along the way.
The game designers are fully upfront that this game will be unrepentant in its goal to adhere to the spirit of a traditional roguelike. I agree entirely with their assessment that this is absolutely the kind of Indie Game that passionate gamers long to see. One of the worst travesties of AAA game publishers is their desire to hand hold the player or cut out the most challenging parts in order to appeal to a market of gamers that have long since grown tired of being treated like children.
Jupiter Hell will not change your diaper for you.
As noted above, the player gains experience and levels up during their blood sport. With a maximum of 20 levels, players will have several perks available as well as three base classes to choose from: Marine, Scout, and Technician. In order to prevent an endless grind, XP drops will slowly diminish before ending entirely from fighting the same lower level monsters. A limited inventory means the player will need to make tough choices about what to bring and where – strongly encouraging research and learning into the enemies the player will face.
The game itself operates on a dynamic, fluid, turn based, grid based, procedurally generated world. The game pauses only when you do; letting you have a high paced slaughter fest or to take a breather to examine the perilous situation you’ve gotten yourself into. Death for beginners is likely inevitable and will mean the deletion of your character and the restart of the game – so do your best to temper your blood lust!
No matter what your skill level is, the developers have already begun to plan out several difficulty settings and dozens of challenge modes for the truly insane among us. Should you perish, they’ve setup a streamlined game system that lets the player jump straight back in. The developers have made it clear, however, that apart from the difficulty level you set, anywhere you go will be balanced according to its own rules to do what they can to avoid unfair loss of character life. It even has an ASCII mode!
We’re very excited about the love and dedication put into bringing this classically crafted game to the modern scene. The developers have a lot of experience in this field, having already published two previous games in the same line. Chaosforge is very close to reaching it’s funding goal with just one day left, hopefully, you can support them so we can see their modern take on a truly classical game genre!